![]() ![]() What was annoying was the 10-second load time that each death was met with, and it was one of the weakest stages in the entire series. ![]() Doing this once or twice wasn't particularly difficult, but the game would sometimes ask me to do it 7-8 times without any checkpoints. One particularly frustrating stage found in 'Azure Striker Gunvolt 2' had me using Copen's dash ability to jump from one platform to another far away one in order to avoid bottomless pits. I didn't mind the more puzzle-like ones, but several of them just got in the way of the core gameplay being as fun as it usually was. The problem is that these stage-specific mechanics are rarely fun. Each level of the game focuses on an individual gimmick such as manipulating magnetic platforms, dealing with icy platforms, or having the lights turn off and on. The level design is the one weak point, and I was pretty shocked to see that it didn't improve in the sequel. Only a few stages are unique to each character (which doesn't allow for a lot of stages to actually be built around their differences), but each story is only a few hours long so it's not like players have to slog through the same exact content twice. 'Azure Striker Gunvolt 2' is broken apart into two separate stories (players get to decide which hero they want to play as), but a lot of the content is shared between the two. This is done by dashing into foes (done by pressing the left bumper), and it's a refreshing way to play. He plays quite a bit differently than Gunvolt, as his normal attack actually does do a lot of damage, but he can still tag enemies in order to deal the maximum amount. This gameplay is the crux of both games, and plays into the sequel's main addition which is a second playable character named Copen. ![]() It's highly satisfying dashing away from projectiles, jumping into the air in order to go above bullets, and thinking more about defense rather than offense. This is such a refreshing format, and it's exactly what separates 'Azure Striker Gunvolt' from games like 'Mega Man' that put an emphasis on shooting. Since the attacking is pretty much put on auto-pilot (I just had to hold down the right bumper and occasionally let go in order to refill my ammo), the focus is instead on dodging the attacks of enemies. This changes the pace of combat drastically, as actually damaging enemies isn't difficult after tagging them. Instead the titular character's gun acts as a lock-on system, which then allowed me to trigger Gunvolt's electric field by pressing the right bumper. Upon starting up the game, I was surprised to find that my gun wasn't dealing much damage to enemies. The key difference is how combat works, and it's the area where the series shines the most. Instead, it tries to forge a new path by building upon a solid formula that practically every gamer knows. 9'), 'Gunvolt' isn't attempting to recreate the past. Unlike another game that Inti Creates had their hands in ('Mighty No. It's all presented in a very familiar trapping, complete with portraits of the boss characters when selecting a stage. Players run and gun through themed levels that are capped off with a boss fight, and gain access to new weapons after completing stages. Inti Creates have developed what is essentially a 'Mega Man' game in everything but name. ALLRIGHTS RESERVED.It's impossible to talk about 'Azure Striker Gunvolt' without talking about what inspired it, so I'll get that out of the way. One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Online features require an account and are subject to terms of service and applicable privacy policy (/terms-of-service & /privacy-policy). Software subject to license (us./softwarelicense). In 'Azure Striker Gunvolt 2,' Gunvolt's rival Copen joins the fight with his speedy Bullit Dash and powerful lock-on laser.Īzure Striker Gunvolt's deep storyline plays out both during breaks in the action and in the thick of battle too! Featuring a robust cast of characters that are fully voiced (in Japanese) and over 25 vocal tracks performed by characters in the game, the world of Gunvolt provides excitement at every turn.Įxclusive to the PlayStation 4 version, a brand new vocal track, 'Final Station,' is included! ![]() As an 'adept' who possesses supernatural 'septimal powers,' Gunvolt fights for the freedom of the nation. In 'Azure Striker Gunvolt', you take control of Gunvolt's high-speed mobility and repertoire of electrical attacks to make short work of your enemies. Azure Striker Gunvolt Striker Pack brings the electrifying 2D side-scrolling action games 'Azure Striker Gunvolt' and 'Azure Striker Gunvolt 2' to the PlayStation 4 in one single package. ![]()
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